Over 4 years of professional experience in game development;
Experience in creating characters and props in high and low poly;
Understanding of human and creature anatomy;
Experience working with an art director, game designers and programmers;
A passion for developing games;
Digital sculpting, high poly and low poly modelling, texturing, unwrapping, texture baking, rendering and drawing.
Autodesk 3ds Max/ Autodesk Maya;
nDO2, Xnormals, CrazyBump and other additional software.
Excellent interpersonal skills;
Advanced English speaking and writing skills.
3D Artist (2010 – present)
Shipped titles: Blitz brigade, Six Guns, Tom Clancy's Rainbow Six: Shadow Vanguard, Green farm 2.
Started as junior 3d artist, during 2 year become a character artist with additional lead responsibilities. Specialized on creating characters and props, but also can creates environment and sets up lighting and rendering. Got an experience of leading a small group of artists, managing tasks and collaborating with programmers and game designers.